

This made them much more of a threat on the battlefield. In 3e, they were classified with a challenge rating of only 1/4, but in 4e, they were boosted to a challenge rating of 7. This changed dramatically with the release of 4e. This had them mechanically functioning like a slightly more robust version of the Imp for Dungeon Masters to use once their players out-leveled the regular Imp. This continued into 3e as well, with the only discernible differences between them being the chaotic nature of Quasits and a few stronger abilities such as their regeneration and Dexterity-sapping attacks. When 2e rolled around, Quasits were mostly combined with Imps to the degree that their stat blocks are even condensed to one page. In DnD 1e, Quasits are surprisingly hardy despite their small size and stature because of regeneration abilities and attacks that leech Dexterity away from their targets.

In the first edition, Quasits were summoned as familiars and used to battle other low-level creatures. When Quasits were first introduced, they were positioned as chaotic-natured counterparts of the common imp. Quasits have been around since the very first official DnD release, but they have seen some monumental changes throughout the editions. Question: Are Quasits Just Imps in DnD?.Question: What Book are Quasits in for 5e?.
